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Flight Sim Blog ala Paul (P-12C)Occasional revelations about the world of Flight Simulator (and other stuff I think is cool)...
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July 01 Flying in a StorchI thought I would post a couple more videos of my exploits collecting aircraft data. On the same trip to Fantasy of Flight in Polk County Florida where we collected data on the Fokker D-VIII that I posted about awhile ago, we also collected audio and photos of the Fieseler Fi-156 Storch. As a bonus, Kermit Weeks took me along for a ride in his Storch while he was demonstrating it's flying qualities to the museum guests. The video below was shot while we were recording audio of the Storch. Here is the video I shot from the backseat while Kermit flew a demo flight. This aircraft has amazing slow flight characteristics and short-field capabilities. Since I was filming and just enjoying the flight, I didn't get a chance to pretend to be the gunner, but the gun was there to pretend with had I wanted to. I'll post some other videos I have kicking around sometime soon. June 04 Are We Missing Airports?We get our airport data from a well known data provider, but I know we are missing some airports, primarily outside of the United States.
We are looking into and making efforts to get a more complete set of airports in the eastern regions of the world where we don't have much data in FSX, but we don't yet know how that will pan out.
So that leads me to my question. Are we missing entire airports and/or seaplane bases where you live or fly?
I'm definitely not asking if we have bugs or errors in FSX airports. We know every airport isn't perfect and with so many in the product it is virtually impossible to make them perfect. In most cases the data defines the airport for us and if the data is incomplete or outright wrong, then it has more problems in the simulation.
So please don't send a list of airports that have an error, are missing a new runway, has the fuel in the wrong spot or any other current bug.
For airports that are missing, please tell us the name, ICAO, and location (Lat, Lon if possible or relative position to another airport or landmark if you don't know the lat lon). If you know of a good source of data such as an internet link or book, let us know that as well. We don't have heliports in FSX, but we hope to have them in the next version, so if you know of key heliports in your area that would be good to know too.
Just post a comment to this blog or use tell_fs@microsoft.com (if you choose the e-mail route I can't guarantee it won't be lost in the piles of e-mail we get everyday).
Thanks for you help on this. If we are able to get enough data, and have enough time, we will try to get these missing airports into the next version of the product! June 02 New Acceleration Race CoursesAs you may already know by now, there are three new free race courses to try out in FSX Acceleration. If you enjoy any of the screenshots below, you would probably enjoy it live on you PC. If you don't want to fly with other people, just start a LAN session (whether you are connected to a LAN or not) and fly it by yourself. No competition, no pressure, just a new challenge to test your skills and make you a better pilot! Don't forget to turn on the race map and mission pointer though so you don't get completely lost on the course. When the office was relatively quiet during the holidays at the end of last year, Brandon and I decided to build some new courses for download later. So we built them and tested them over time and they are now available for you to fly. You can find them here at FSinsider. I thought it would be fun to show some of the various racing shots we took during testing. The four images here were taken when we first tried out the T6 course. The sequence shows me trying to catch Brandon after I went a little wide on the previous turn. I managed to catch-up and almost passed on the outside, but as you can see by the finish results, he beat me by a hair. We are flying the Alphasim T6 (before they updated it for FSX so if you pick it up, look for the update). There are some freeware T6's out there as well, but I don't know if they are FSX compliant or not.
The following shots we took a month or so ago and shot most of them from the various pylon cameras mounted around the course. The shots below are from the Sport class course using the Glassair III from Australian Simulations. I can find a link for them anymore, and the version we were flying was for FS2004 and had opaque windows (which we fixed for us). There are other Sport Class options out there in the world of freeware and payware. The alpine sailplane hoop course is a lot of fun. It helps to learn the course so that you can anticipate the turns and find the thermals, but the low level sailplane flying and strategic elements of deciding when to stay in a thermal and when to go to the next hoop are very cool. The second shot shows a near mid-air collision while circling in a thermal. Just for a little interest, here are some shots from other races in FSX Acceleration that we took during development. When Brandon and I see these we remember the details about each race and talk about them like some kind of famous dogfight or something. The row above shows the Greek cross country race, a night race at the UK Red Bull location in Longleat and then a shot of an early test over Istanbull. The night race tests were quite interesting and challenging (you can do it too by changing the time in the flight file)! Below are some shots of the Minden sailplane course. This is another very cool real-world sailplane course, but it does take awhile to finish (about 30 minutes if you don't land out), especially if you fly conservatively.
Lastly, I thought you might like to see a blooper shot of animals flying over Longleat. There is a drive-through safari park at Longleat and this is the result of a bug we had with simulated objects... May 26 Looking for Mission Talent AgainWith the advent of missions in FSX, the opportunity for a new cottage industry has started. Unfortunately it's quite difficult to create high quality missions by yourself as a hobbyist. The tools are difficult to use, it's hard to learn how to be a good actor and record voice over dialog, and it's difficult to build custom art objects to use in new missions. We have an advantage because we have experts to build this supporting material for the missions we make.
Thankfully Jim Keir built his FSX Mission Editor tool which lessens some of the burden building mission XML, and several hobbyists have gotten the hang of building missions resulting in several entertaining missions out there in the various libraries.
We used a couple of vendors for FSX Acceleration missions (Kevin Greene and Things to Come), and we will likely use vendors again for FS11. Vendors don't work on-site at Microsoft, but rather work wherever they are. Unless they are a viable company with business ID and tax records to prove it we can't setup contracts directly, but we do have the option of processing individuals though a vendor agency which takes care of settting up a contract and making sure the person gets paid and making sure we get what we need. The difficulty with the vendor agency is that they can only process US citizens.
The other way that we staff up for mission development is by using contingent staff (temporary work). These reources work on-site at Microsoft Aces and fulfill specific roles helping us get the product finished. We don't just bring in anyone for these roles, we only bring in very smart people that can demonstrate strong skills and knowledge. Some of them eventually work out for permanent positions (most don't as we don't often have permanent openings). We used two people in this capacity during FSX Acceleration development and one of them is now a permanent member of the team (Brandon).
If you are interested in building missions for us, have used the mission system and have built missions before (that we can see and tryout), then drop me a message (see the comment below about setting up your live account). I'll post something on the public boards as well so it's it's easier for you to respond that way, we can do that. Also, it would be very helpful if you have some experience with scripting languages. Check out this scripting language, as it would be VERY useful to learn it...
The Flight Sim Team isn't the only team that needs help though. The Trainsim team is also building missions which they call "activities." They really need someone that is familiar with the mission system and can hit the ground running. Although it would be very helpful to know something about train operations, such knowledge isn't as important as knowing how to build missions. You can learn about trains along the way. If you are interested in opportunities there, send a comment from the TSinsider site or drop a comment or message on Rick Selby's blog. If you send a message via his blog, be sure to setup your live account so that it allows messages to be received or you'll never hear back from him... P-12C Engine Run YesterdayAfter watching Scott Dixon win the Indianapolis 500 yesterday, we rolled out the P-12C for an engine run. After all of the issues and problems we had last time, my Dad installed a new and different fuel pump closer to the fuel valve, finished the wing tank and plumbed it in with new lines, ripped out all of the existing plumbing for the belly tank and rebuilt it for the new pump placement, and put in new wiring as well.
All of this work paid off as the engine started right up, and with regular blips of primer fuel I was able to keep it running until it was warmed up and able to sustain itself. The carb was dry, so it took awhile to get to the point where it would idle smoothly. There must have been bubbles in the fuel lines as periodically the engine would stop firing completely for about a half second then roar back to life again.
On the first run I couldn't get the RPM over about 1500 so we suspected the prop governor was mis-adjusted. Even so, pushing the throttle up to about half is a bit scary, and quite loud too.
Unfortunately we have a bit of an oil leak, so we have oil all over the firewall and accessories, and down the belly of the aircraft. All of the oil lines seem okay, and we suspect the alternator has a bad seal that is throwing oil all over. We also found out the right mag isnt' firing at all. Dad will be investigating those issues this week.
While investigating the oil leak, Dad adjusted the prop governor. That adjustment did the trick as the engine easily ran up to 2100 RPM at about 22 inches of manifold pressure but I was afraid to push it any farther than that. Althought the tail is firmly attached to the truck, and a safety rope is holding it as well, when the power goes up the tail lifts lightening the spring load on the tailwheel, and it's a bit disconcerting. It feels like I'm riding a cat arching it's back just before a cat fight. Honestly if it weren't attached to the truck I would be scared spitless to run up the power to full for a takeoff run!
The feeling in the cockpit is quite nice with the torque rocking the fuselage and the engine and prop pulses vibrating the airframe. The windscreen works quite good protecting me from the propblast as well. You do get a bit of exhaust in your face, but I'm guessing that when flying this will be lessened compared to the amount of clean air passing by.
I closed my eyes for a little while and visualized taking off and landing, rehearsing with the stick and rudder pedals, and in my head it's not scary at all...
It was awesome fun sitting in the cockpit for the run.
My uncle Roger shot some pictures and video, so when I get those I'll post some.
Mostly Flight Sim Blogs
Websites about real-world aviation
The Flight Sim sites I tend to visit most often
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